

Multiplayer: Added Netcode for GameObjects 1.0.2.


UNITY HUB UPDATE PRO
Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro ( UUM-5944) Universal RP: Fixed Native RenderPass errors when using RenderingLayers.Animation: Rig builder prevents GameObject movement when two animations are playing at once ( UUM-16486)Īsset - Database: Folder name is truncated when dot is used in the name ( UUM-7046)Īsset Importers: Editor hangs when importing certain. Universal RP: Fixed an issue where rendering layers keywords were not enabled correctly when using Decals & SSAO in Deferred. Universal RP: Fixed an issue where incorrect Shader Keyword Prefiltering was used with SSAO when AfterOpaque was used. UI Toolkit: Fixed PropertyField resolving the wrong type when showing an ObjectField and a class had the same name as a built-in type. UI Toolkit: Fixed EnumField not updating its displayed text when changing back from showMixedValue mode. Physics: Fixed small bodies starting to tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz).
UNITY HUB UPDATE DOWNLOAD
Networking: UnityWebRequest texture download will now create the texture with mipmaps. Graphics: Made Always/Vertex pass to be accepted by the ForwardRenderer loop and receive the main light's screenspace shadowmap.
UNITY HUB UPDATE SIMULATOR
Visual Effects: Crash on ShowDelayedContextMenu(bool) when VFX Graph has an unassigned graphics bufferīuild System: Fixed pigz-mac-aarch64 artifact (previously was a linux binary instead).Įditor: Device Simulator now respects the WaitForEndOfFrame yield instruction when used in combination with Application.targetFramerate.Įditor: Fixed CPU usage not reducing when un-focusing editor if a tab is undocked.Įditor: Fixed modal windows are blank when opened.Įditor: Frame Debugger: Fixed an issue where scrolling in the window didn't work when the Mesh Preview was being used.
UNITY HUB UPDATE ANDROID
Universal RP: Performance degradation when comparing Android Quest 2 builds across 2020.x Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake Native Window Management: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Crash on objc_msgSend when the Editor UI gets redrawn IOS: App freezes and the "You can attach a managed debugger now if you want" message doesn't show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP Asset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implementedĪsset Importers: OnImportAsset leaks 5GB of memoryĬontextual Menu: "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported
